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It is like an extra stack, but only with 1 unit in it. It grows in stats according to hero level. early game you’ll find a companion that will follow you to the end. Big replay value: Random buildings, different luck with Acrimaldo and skills, choosing an alliance, choosing a companion and 15 hero types to choose between contribute to a great game experience each time you play (still 3 main but 5 sub heroes). Generally you will have to earn things in this mod - for instance management of Gold income which is much different from a normal Kings Bounty game. You will have to earn the right to develop on a skill: Acrimaldo the mentor teaches you new skills when you level up. There are only a few skills in the 3 skill trees from the start. To manage gold you are forced also to use cheaper units. Low level creatures are more interesting and can give a bonus after battle. Fewer undead enemies and they are more randomized! The most changes regarding creatures/maps are until Greenwort, keep that in mind. A whole new gameplay experience awaits! It is a lot harder than normal WoTn. It’s a mod with big replay value due to the amount of new random stuff, units, items, spells and a lot of exciting choices to make in the beginning of the game. We have worked at least a year to polish this huge mod for the Kings Bounty game: Warriors of the North -Ice’n Fire expansion.
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